Northeastern University "Gamifies" Supply Chain
The Game bridged the gap between classroom learning and workplace expectations for the supply chain management students at Northeastern University.
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The Game bridged the gap between classroom learning and workplace expectations for the supply chain management students at Northeastern University.
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Game-based learning is changing higher education by helping uncover gaps in learning and magnifying strengths and areas of study for individual students.
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McGraw-Hill Education added more than 50 game-based learning simulations and scenario-based learning activities to digital course materials.
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Ditch Critical Thinking. Teach Successful Thinking.
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McGraw-Hill Education has added more than 50 game-based learning activities to its digital course materials.
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