Skip to main content

Humanities, Social Science and Language


Digital Products


Connect®
Course management and student learning tools backed by great support.

McGraw Hill GO
Greenlight learning with the new eBook+

ALEKS®
Personalize learning and assessment

ALEKS® Placement, Preparation, and Learning
Achieve accurate math placement

SIMnet
Ignite mastery of MS Office and IT skills

McGraw Hill eBook & ReadAnywhere App
Get learning that fits anytime, anywhere

Sharpen: Study App
A reliable study app for students

Virtual Labs
Flexible, realistic science simulations

AI Reader
Encourage Discovery, Boost Understanding

Services


Affordable Access
Reduce costs and increase success

Learning Management System Integration
Log in and sync up

Content Collections powered by Create®
Curate and deliver your ideal content

Custom Courseware Solutions
Teach your course your way

Education for All
Let’s build a future where every student has a chance to succeed

Business Program
Explore business learning solutions & resources

Professional Services
Collaborate to optimize outcomes

Remote Proctoring
Validate online exams even offsite

Institutional Solutions
Increase engagement, lower costs, and improve access for your students

Evergreen
Updated, relevant materials—without the hassle.

Support


General Help & Support Info
Customer Service & Tech Support contact information

Online Technical Support Center
FAQs, articles, chat, email or phone support

Support At Every Step
Instructor tools, training and resources for ALEKS, Connect & SIMnet

Instructor Sample Requests
Get step by step instructions for requesting an evaluation, exam, or desk copy

Platform System Check
System status in real time

Microsoft XNA Game Studio Creator's Guide, Second Edition

ISBN10: 0071614079 | ISBN13: 9780071614078

Microsoft XNA Game Studio Creator's Guide, Second Edition
ISBN10: 0071614079
ISBN13: 9780071614078
By Stephen Cawood and Pat McGee

Step 1 . Download Adobe Digital Editions to your PC or Mac desktop/laptop.

Step 2. Register and authorize your Adobe ID (optional). To access your eBook on multiple devices, first create an Adobe ID at account.adobe.com. Then, open Adobe Digital Editions, go to the Help menu, and select "Authorize Computer" to link your Adobe ID.

Step 3. Open Your eBook. Use Adobe Digital Editions to open the file. If the eBook doesn’t open, contact customer service for assistance.

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape

Chapter 1: Set up an XNA Development Environment

Chapter 2: XNA Basics

Chapter 3. Introduction to 2D Games

Chapter 4: Introduction to 3D Graphics Programming

Chapter 5 Animation Introduction

Chapter 6: Character Movement

Chapter 7: Texturing Your Game World

Chapter 8: Adding Skies and Horizons to your Levels

Chapter 9. Index Buffers

Chapter 10: Enhanced Image Effects

Chapter 11: Score Tracking and Game Stats

Chapter 12: Creating and Loading 3D Models

Chapter 13: Vectors

Chapter 14: Matrices

Chapter 15: Building a Graphics Engine Camera

Chapter 16: Collision Detection

Chapter 17: Ballistics

Chapter 18: Particle Effects

Chapter 19: Keyframe Animations

Chapter 20: Lighting

Chapter 21: Input Devices

Chapter 22. Content Pipeline

Chapter 23. Animated Models

Chapter 24. AddingAudio to Your Game

Chapter 25. Terrain with Height Detection

Chapter 26. Multi-player Gaming

Chapter 27. Networked Gaming

Chapter 23: The Xbox Creators’ Club

Appendix: C# Quick Reference

Need support?   We're here to help - Get real-world support and resources every step of the way.

Top