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C# 3.0: A Beginner's Guide

ISBN10: 0071588302 | ISBN13: 9780071588300

C# 3.0: A Beginner's Guide
ISBN10: 0071588302
ISBN13: 9780071588300
By Herbert Schildt

Step 1 . Download Adobe Digital Editions to your PC or Mac desktop/laptop.

Step 2. Register and authorize your Adobe ID (optional). To access your eBook on multiple devices, first create an Adobe ID at account.adobe.com. Then, open Adobe Digital Editions, go to the Help menu, and select "Authorize Computer" to link your Adobe ID.

Step 3. Open Your eBook. Use Adobe Digital Editions to open the file. If the eBook doesn’t open, contact customer service for assistance.

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Essential Skills--Made Easy! Let master programmer and bestselling author Herb Schildt teach you the fundamentals of C#, Microsoft's premier programming language for the .NET Framework. You'll begin by learning to create, compile, and run a C# program. Then it's on to data types, operators, control statements, methods, classes, and objects. You'll also learn about inheritance, interfaces, properties, indexers, exceptions, events, namespaces, generics, and much more. Of course, new C# 3.0 features, such as LINQ, lambda expressions, and anonymous types, are included. Start programming in C# 3.0 today with help from this fast-paced, hands-on tutorial. Designed for Easy Learning: Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skills Notes--Extra information related to the topic being covered Self-Tests--Chapter-ending quizzes to test your knowledge Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Chapter 1: C#: Fundamentals
Chapter 2: Introducing Data Types and Operators
Chapter 3: Program Control Statements
Chapter 4: Introducing Classes, Objects, and Methods
Chapter 5: More Data Types and Operators
Chapter 6: A Closer Look at Methods and Classes
Chapter 7: Operator Overloading, Indexers, and Properties
Chapter 8: Inheritance
Chapter 9: Interfaces, Structures, and Enumerations
Chapter 10: Exception Handling
Chapter 11: Using I/O
Chapter 12: Delegates, Events, and Namespaces
Chapter 13: Generics
Chapter 14: Lambda Expressions, LINQ, and Other Advanced Topics
Chapter 15: The Preprocessor, RTTI, Nullable Types, and other Advanced Topics
Appendix A: Answers to Mastery Checks

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