World Languages
World Languages
Products by Course
Jhumpa Lahiri on Learning a New Language
McGraw Hill is thrilled to have worked with Pulitzer Prize-winning author, Jhumpa Lahiri, to create a video series about how learning a new language helps us to develop the skills we need to thrive in our interconnected world.
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Recordable Video Chat
Recordable Video Chat (powered by GoReact) is a synchronous communication tool within Connect. Up to nine students can meet online together in a "video chat" to practice speaking in the target language and submit the recording for a grade. Instructors are able to evaluate those recordings with the help of embedded comments and easy-to-customize, time-stamped markers. Whether teaching face-to-face, hybrid, or online, instructors now have a simple way to incorporate meaningful speaking practice into their language course.
Want to know which Spanish titles fit your teaching style?
McGraw-Hill World Languages is proud to publish a variety of titles to match your teaching style. With four Introductory Spanish titles and three Intermediate Spanish titles to choose from, it can be time consuming to find the right program for you and your students. Good news: we’ve made it easy for you! Take our Match Quiz to find out which titles best fit your teaching style!
Featured Products

Puntos de partida
11th Edition

Punto y aparte
6th Edition

Deux mondes
8th Edition

Kontakte
9th Edition
Practice Spanish: Study Abroad
Now included in Connect for your Introductory and Intermediate Spanish course!
Practice Spanish: Study Abroad is an immersive 3-D language game designed exclusively by McGraw-Hill to accompany any Introductory or Intermediate Spanish title.
Students "travel" virtually to Colombia, where they problem solve, communicate, and navigate through a variety of cultural scenarios and adventures as they "study abroad" in a fictional Colombian town. Students earn points and rewards for successfully accomplishing these tasks. Instructors have the ability to assign specific tasks, monitor student achievement, and incorporate the game into the classroom experience.
Player performance will be measured by their ability to successfully complete quests within the game while maximizing achievement across four key variables:
Money: player have a budget and must complete the quest as cost-efficiently as possible
Time Spent: the sooner the quest is completed, the better
Well-being: the player's avatar must eat and stay healthy
Language: players must demonstrate mastery of key concepts