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Sample Programs Online
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Sample Programs Online
Request a Print Sample
Contact a Rep
Sample Programs Online
Request a Print Sample
Contact a Rep
Sample Programs Online
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Sample Programs Online
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Sample Programs Online
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Arrive Math Booster
Grades K–8

Pedagogy of Arrive Math™ Booster

Research- based supplemental intervention resources, provided in print-based and ​complementary digital formats, provide teachers with flexible lessons and resources for grade ​levels K–8 to provide the instruction needed to close gaps in student understanding.​

Arrive Math Booster provides teachers with a comprehensive set of lessons and activities to supplement regular core instruction, including:​

  • Activities that can be completed in whole group, small group or individually​
  • An appropriate mix of teacher-guided instruction, assignable student-driven lessons and games​
  • A balance between tactile, online and print-based learning moments​
  • Opportunities for students to make real world connections and deepen their understanding​

Multi-Modal Learning​​

According to university researchers Moreno and Duran, the most effective learning Environments are multi-modal, which combines verbal and non-verbal representations of knowledge, and use a combination of visual and auditory inputs. Multimodal supports can also take the form of gesture, physical manipulatives, virtual manipulatives, or kinesthetic activities.​​Students experience a combination of verbal, nonverbal, visual, and kinesthetic cues throughout  ​Arrive Math Booster mini-lessons. Below is a table summarizing the modalities prevalent in each section of the lesson:​

Table summaraizing modalities prvelant in each lesson: verbal, non-verbal, graphics, and physical manipulatives

Concrete Modeling

It is important for students to gain opportunities for hands-on, tactile learning experiences in the math classroom. Educators can use manipulatives and concrete examples to develop each learner's understanding across a continuum of concrete, representational and abstract reasoning skills. Manipulatives can be used both in physical form and through digital applications.​

​Providing manipulatives and tasks that feel familiar and applicable to the world outside the classroom can also help learners connect disparate concepts, especially those that are more abstract. This holds true for all learners, but it is particularly important for struggling learners and striving students who have low self-efficacy or anxiety with math. ​

Arrive Math Booster Guided Support Lessons contain scripted teacher-led instruction that utilizes a variety of manipulatives and graphic organizers to develop conceptual understanding. Games utilize manipulatives to engage students in concrete practice and application.​

Guided Support teacher guide book and screenshot on laptop

Game-Based Learning

Research shows that games can help all learners, regardless of ability. However, games can be ​especially beneficial for struggling learners. This is because some of the task-related anxiety of mathematics appears to be diminished when games are incorporated into instruction, as when supplemental resources are applied to complement regular math instruction.​​

For learners who generally approach math with difficulty or discomfort, math games provide a  ​more engaging—and less intimidating—context for introducing and practicing new skills. Some ​ researchers believe the boost in learning outcomes from the incorporation of games is rooted in​ this engagement factor. In other words, the impact on motivation and engagement alone can ​ explain much of the positive impact from games.​

Gameboards used in arrive math, Tour America