

An Introduction to Object-Oriented Programming with Java, 5th Edition
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* The estimated amount of time this product will be on the market is based on a number of factors, including faculty input to instructional design and the prior revision cycle and updates to academic research-which typically results in a revision cycle ranging from every two to four years for this product. Pricing subject to change at any time.
Instructor Details
An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.
Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.
Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.
Chapter 0 Introduction to Computers and Programming Languages
Chapter 1 Introduction to Object-Oriented Programming and Software Development
Chapter 2 Getting Started with Java
Chapter 3 Numerical Data
Chapter 4 Defining Your Own Classes - Part 1
Chapter 5 Selection Statements
Chapter 6 Repetition Statements
Chapter 7 Defining Your Own Classes - Part 2
Chapter 8 Exceptions and Assertions
Chapter 9 Characters and Strings
Chapter 10 Arrays and Collections
Chapter 11 Sorting and Searching
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 2 Getting Started with Java
Chapter 3 Numerical Data
Chapter 4 Defining Your Own Classes - Part 1
Chapter 5 Selection Statements
Chapter 6 Repetition Statements
Chapter 7 Defining Your Own Classes - Part 2
Chapter 8 Exceptions and Assertions
Chapter 9 Characters and Strings
Chapter 10 Arrays and Collections
Chapter 11 Sorting and Searching
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 4 Defining Your Own Classes - Part 1
Chapter 5 Selection Statements
Chapter 6 Repetition Statements
Chapter 7 Defining Your Own Classes - Part 2
Chapter 8 Exceptions and Assertions
Chapter 9 Characters and Strings
Chapter 10 Arrays and Collections
Chapter 11 Sorting and Searching
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 6 Repetition Statements
Chapter 7 Defining Your Own Classes - Part 2
Chapter 8 Exceptions and Assertions
Chapter 9 Characters and Strings
Chapter 10 Arrays and Collections
Chapter 11 Sorting and Searching
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 8 Exceptions and Assertions
Chapter 9 Characters and Strings
Chapter 10 Arrays and Collections
Chapter 11 Sorting and Searching
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 10 Arrays and Collections
Chapter 11 Sorting and Searching
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 12 File Input and Output
Chapter 13 Inheritance and Polymorphism
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Chapter 14 GUI and Event-Driven Programming
Chapter 15 Recursive Algorithms
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Appendix A How to Run Java Programs
Appendix B Sample Programs
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
Appendix C Standard Classes and Interfaces
Appendix D UML Diagrams
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