My Account Details

ISBN10: 0072228997 | ISBN13: 9780072228991

Step 1 . Download Adobe Digital Editions to your PC or Mac desktop/laptop.
Step 2. Register and authorize your Adobe ID (optional). To access your eBook on multiple devices, first create an Adobe ID at account.adobe.com. Then, open Adobe Digital Editions, go to the Help menu, and select "Authorize Computer" to link your Adobe ID.
Step 3. Open Your eBook. Use Adobe Digital Editions to open the file. If the eBook doesn’t open, contact customer service for assistance.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
1: Previsualization 2: Level Planning and Building 3: Lighting, Texturing, Particles, Effects, and Audio 4: Actors, Props, Items, and Camera Details 5: Design by Genre 6: Scripting Action Events 7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
3: Lighting, Texturing, Particles, Effects, and Audio 4: Actors, Props, Items, and Camera Details 5: Design by Genre 6: Scripting Action Events 7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
5: Design by Genre 6: Scripting Action Events 7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
7: Quality Assurance and Play-Test Feedback 8: Design Considerations for Massively Multiplayer Online Games 9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
9: Cell Phones and Wireless Gaming 10: Getting Started in Game Development 11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
11: Game Development Career Choices A: Reference Information B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
B: Tools Discussed C: Career Guideline Worksheet D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
D: Quick Topic Summary for Designers E: Ultimate Baseball Online Gallery
Need support? We're here to help - Get real-world support and resources every step of the way.