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ISBN10: 0071429107 | ISBN13: 9780071429108

PrefaceAcknowledgementsIntroduction: Mobile DistinctionsPART 1: DOMINANT DESIGN IN MOBILE USER INTERFACESChapter 1. User Interface StylesChapter 2. Takeout Menus: Elements of Nokia's Mobile User InterfaceChapter 3. The Navi-Key StoryPART 2: LIVING WITH MOBILESChapter 4. Indian Needs -- Cultural End-User Research in MombaiChapter 5. Usability Meets Sociology for Richer Consumer StudiesPART 3: DESIGN AND RESEARCH INTERTWINEDChapter 6. Managing the Design of User InterfacesChapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Introduction: Mobile DistinctionsPART 1: DOMINANT DESIGN IN MOBILE USER INTERFACESChapter 1. User Interface StylesChapter 2. Takeout Menus: Elements of Nokia's Mobile User InterfaceChapter 3. The Navi-Key StoryPART 2: LIVING WITH MOBILESChapter 4. Indian Needs -- Cultural End-User Research in MombaiChapter 5. Usability Meets Sociology for Richer Consumer StudiesPART 3: DESIGN AND RESEARCH INTERTWINEDChapter 6. Managing the Design of User InterfacesChapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 1. User Interface StylesChapter 2. Takeout Menus: Elements of Nokia's Mobile User InterfaceChapter 3. The Navi-Key StoryPART 2: LIVING WITH MOBILESChapter 4. Indian Needs -- Cultural End-User Research in MombaiChapter 5. Usability Meets Sociology for Richer Consumer StudiesPART 3: DESIGN AND RESEARCH INTERTWINEDChapter 6. Managing the Design of User InterfacesChapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 3. The Navi-Key StoryPART 2: LIVING WITH MOBILESChapter 4. Indian Needs -- Cultural End-User Research in MombaiChapter 5. Usability Meets Sociology for Richer Consumer StudiesPART 3: DESIGN AND RESEARCH INTERTWINEDChapter 6. Managing the Design of User InterfacesChapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 4. Indian Needs -- Cultural End-User Research in MombaiChapter 5. Usability Meets Sociology for Richer Consumer StudiesPART 3: DESIGN AND RESEARCH INTERTWINEDChapter 6. Managing the Design of User InterfacesChapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
PART 3: DESIGN AND RESEARCH INTERTWINEDChapter 6. Managing the Design of User InterfacesChapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 7. The One-Row Keyboard -- a Case Study in Mobile Text InputChapter 8. Series 60 Mailbox in Rome -- A Case Study of a Paper Prototyping TourChapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 9. 1/4 Samara -- Hardware Prototyping a Driving Simulator EnvironmentChapter 10. Dawn on the Wireless Multimedia HighwayChapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 11. Just-in-Time Usability EngineeringPART 4: MOBILE CONTRADICTIONSChapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Chapter 12. The Expressive InterfaceChapter 13. Six Mobile MessagesTelecommunications GlossaryIndex
Telecommunications GlossaryIndex
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