MathScape: Seeing and Thinking Mathematically, Course 2, Consolidated Student Guide https://www.mheducation.com/cover-images/Jpeg_250-high/0078604672.jpeg 7 9780078604676
MathScape: Seeing and Thinking Mathematically, Course 2, Consolidated Student Guide

MathScape: Seeing and Thinking Mathematically, Course 2, Consolidated Student Guide

Grade Levels: 7
By McGraw-Hill Education
Copyright: 2005
Publication Date: February 17, 2004
MHID: 0078604672
ISBN 13: 9780078604676

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New Features

Student Editions Available in 2 Formats: Consolidated Hardcover or Individual Softcover Units!

  • Buyer Beware Rates, Ratios, Percents, and Proportions
  • Chance Encounters Probability in Games and Simulations
  • Making Mathematical Arguments Generalizing About Numbers
  • From the Ground Up Modeling, Measuring, and Constructing Homes
  • The Language of Algebra Equations, Tables, and Graphs
  • Getting Down to Business Functions and Spreadsheets
  • Getting in Shape Exploring Two-Dimensional Figures
  • Enhanced Curriculum Coverage!

    • Strengthened content on fractions, decimals, and percents
    • Added content on integer concepts and operations, factors, multiples, and rules of divisibility
    • Designed new lessons on proportions, graphing linear functions, similarity and congruence, and transformations

    Integrated Full Technology Support!

    • ExamView® Pro Testmaker CD-ROM (English and Spanish questions)
    • Virtual Activities for Middle School Mathematics CD-ROM (fully networkable)
    • What’s Math Got to Do with It? VHS (real life videos)
    • StudentWorks™ CD-ROM (the backpack solution)
    • TeacherWorks™ CD-ROM (all-in-one planner and teacher resource center)
    • Book-Specific Web sites: www.mathscape1.com     www.mathscape2.com      www.mathscape3.com

MathScape: Seeing and Thinking Mathematically, Course 2, Consolidated Student Guide

Buyer Beware 

Phase One: Rates

Phase Two: Ratio and Proportion

Phase Three: Percents

Chance Encounters

Phase One: Games of Chance and Probability

Phase Two: Spinner Games and Probability

Phase Three: Fair and Unfair Games

Phase Four: Real-World Simulations

Making Mathematical Arguments

Phase One: Signs, Statements, and Counterexamples

Phase Two: Roots, Rules, and Arguments

Phase Three: Primes, Patterns, and Generalizations

From the Ground Up

Phase One: Floor Plans, Site Plans, and Walls

Phase Two: Roofs, Area, and Cost

Phase Three: Budgeting and Building

The Language of Algebra

Phase One: Writing Equations and Inequalities

Phase Two: Creating Graphs of Equations

Phase Three: Finding Solution of Equations

Getting Down to Business

Phase One: Business Simulation

Phase Two: Spreadsheets

Phase Three: Spreadsheets and Graphs

Phase Four: A Case Study of North Mall Cinema

Getting in Shape

Phase One: Triangles

Phase Two: Polygons

Phase Three: Circles

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