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Microsoft XNA Game Studio Creator's Guide, Second Edition

Microsoft XNA Game Studio Creator's Guide, Second Edition

2nd Edition
By Stephen Cawood and Pat McGee
Copyright: 2009

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ISBN10: 0071614060 | ISBN13: 9780071614061

$45.00

The estimated amount of time this product will be on the market is based on a number of factors, including faculty input to instructional design and the prior revision cycle and updates to academic research-which typically results in a revision cycle ranging from every two to four years for this product. Pricing subject to change at any time.

Program Details

Chapter 1. Set Up an XNA Development Environment
Chapter 2. Developer Basics
Chapter 3. Behind the Game Window
Chapter 4. 2D Games
Chapter 5. Introduction to 3D Graphics Programming
Chapter 6. Shaders
Chapter 7. Animation Introduction
Chapter 8. Character Movement
Chapter 9. Texturing Your Game World
Chapter 10. Adding Skies and Horizons to Your Levels
Chapter 11. Index Buffers
Chapter 12. Combining Images for Better Visual Effects
Chapter 13. Score Tracking and Game Stats
Chapter 14. 3D Models
Chapter 15. Vectors
Chapter 16. Matrices
Chapter 17. Building a Graphics Engine Camera
Chapter 18. Collision Detection
Chapter 19. Ballistics
Chapter 20. Particle Effects
Chapter 21. Keyframe Animations
Chapter 22. Lighting
Chapter 23. Input Devices
Chapter 24. Content Pipeline Processors
Chapter 25. Terrain with Height Detection
Chapter 26. Animated Models
Chapter 27. Adding Audio to Your Game
Chapter 28. Multiplayer Gaming
Chapter 29. Networking
Index