Practice Spanish: Study Abroad Online Access

Practice Spanish: Study Abroad Online Access

1st Edition

By Melissa Logue

  • Copyright: 2015

  • Publication Date: July 18, 2014

  • ISBN 10: 1259278220

  • ISBN 13: 9781259278228

Description

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Practice Spanish: Study Abroad is an immersive 3-D language game designed exclusively by McGraw Hill Education to accompany any Introductory Spanish title or as an independent practice tool for students interested in putting their developing language skills to the test. Students “travel” virtually to Colombia, where they will problem solve, communicate, and navigate through a variety of cultural scenarios and adventures as they “study abroad” in a fictional Colombian town. Students will earn points and rewards for successfully accomplishing these tasks via their smartphones, tablets, and computers and instructors will have the ability to assign specific tasks, monitor student achievement, and incorporate the game into the classroom experience.

Practice Spanish: Study Abroad provides students with extensive and meaningful language practice outside the classroom experience, actively engaging and motivating students to explore the Spanish language in real-world cultural settings while having fun using their developing language skills to complete practical, day-to-day activities. Students may be asked to find their classes on campus, plan weekend excursions, buy souvenirs, interact with the fictional host family, and possibly seek medical attention to assist a fellow classmate.

Elements of the Game

Players will “live” in a fictional town in Colombia. The small town setting will include a plaza, where players can interact with a wide variety of characters and fellow students, small businesses, the local language institute, and their home. Students may also travel outside the local town to visit other locations within the surrounding areas.

Students will design and personalize their avatar (virtual character), selecting physical features to their liking, including hairstyle, eye color, and clothing. Twelve non-player characters will appear periodically throughout the game. Players will interact with them in conversations to complete each task (called “Quests”). Examples include Paloma, an adventurous study abroad student interested in exploring the city, and David, a shy American study abroad student who’s reluctant to use his developing language skills. Additional characters will include host family members and a local study abroad program advisor.

The entire experience will include 12 Quests to be completed over the course of a typical first-year language program. Each real-world task or virtual experience is preceded by a series of short mini-games focused on the necessary vocabulary and grammar to play the game, earn points, and rewards. These pre-task mini-games must be mastered in order to “unlock” the full virtual experience, ensuring that all students demonstrate a degree of core competencies before playing within each game.

Student performance will be measured by their ability to successfully complete the Quests while also maximizing their avatar’s achievement across four key variables:

  • Money: they will have a budget; complete the Quest as cost-efficiently as possible
  • Time Spent: the sooner they complete the Quest, the better
  • Well-being: you’ve got to eat and stay healthy!
  • Language: students must demonstrate mastery of key concepts

Each student experience will be unique, as students will be asked to make individualized choices that will lead them to differing paths and experiences as they accomplish their tasks. As in real life, students will arrive at the final destination (Quest completion) through a variety of choices. Students can play the game more than once to uncover new challenges, opportunities, and experiences.

Resources

MHE will provide instructors with additional supporting materials in order to integrate game play into the classroom experience. Materials may include extension activities, handouts, and suggested quiz and exam questions. Instructors can assign specific Quests to their students, create sections, and generate reports on student performance and time spent.

The initial Quest will include student “how to play” tutorials and students will have access to their progress, score, and standing in relation to their classmates via a Student Dashboard.

Mobile apps are available via iTunes or Google Play.

Additional

Practice Spanish: Study Abroad will be accessible from within Connect Spanish or can be accessed by individual students at www.mhpractice.com. Contact your local McGraw Hill Education representative for pricing and packaging information for your local institution.

  • License Duration: 2 Year

  • Language: English

  • Imprint: McGraw-Hill College

  • Page Count: 0

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About the Authors

Melissa Logue